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31 check-ins

2021-07-24
23:20
Change back to original glfw lib It's been updated for Zig 0.9 Leaf check-in: 7181e222f9 user: abuffseagull tags: trunk
17:38
Rainbow crate check-in: ac574e651b user: abuffseagull tags: trunk
17:38
Refactor shader loading check-in: ead72183f1 user: abuffseagull tags: trunk
17:27
Render texture check-in: c0461a5728 user: abuffseagull tags: trunk
03:03
Interpolate vertices Leaf check-in: 3f655f9261 user: abuffseagull tags: exercises
02:58
Moving triangle check-in: 4d31386682 user: abuffseagull tags: exercises
02:51
Flip the triangle check-in: 1d1adbfde7 user: abuffseagull tags: trunk
02:51
Back to one shader program check-in: 369f3c9db8 user: abuffseagull tags: trunk
02:48
Multiple shaders check-in: f8ad3373ff user: abuffseagull tags: trunk
02:41
Multiple VAOs check-in: a16f0c81b7 user: abuffseagull tags: trunk
02:38
2 triangles! check-in: a670f3af4e user: abuffseagull tags: trunk
02:32
Pull the shader into a struct check-in: 331cffa451 user: abuffseagull tags: trunk
02:08
Back to triangle, but now multicolor check-in: 4685f771d2 user: abuffseagull tags: trunk
01:54
Throbbing rectangle, oh yeah check-in: 03dde9da91 user: abuffseagull tags: trunk
01:07
Rectangle now, we on a roll! check-in: dd8b8342be user: abuffseagull tags: trunk
00:59
WE GOT A TRIANGLE BOIS check-in: 553c646023 user: abuffseagull tags: trunk
00:45
WE GOT A TRIANGLE BOIS check-in: d357a7ec5d user: abuffseagull tags: trunk
2021-07-23
02:19
Update zgl check-in: 14e300760c user: abuffseagull tags: trunk
02:18
Fix typo check-in: cd58af2f6a user: abuffseagull tags: trunk
02:18
Fix boolean logic check-in: 26b3da39ec user: abuffseagull tags: trunk
02:12
Directly using the c methods and GLAD Leaf check-in: fbef3e28d1 user: abuffseagull tags: direct-c
2021-07-21
04:12
Update zglfw check-in: babd2880a7 user: abuffseagull tags: trunk
03:03
Some gyro stuff check-in: 675d4760db user: abuffseagull tags: trunk
03:02
Add shaders check-in: 7f1992c3b6 user: abuffseagull tags: trunk
2021-07-20
13:35
WIP: Simple shader program This doesn't actually work cause the fragment shader does not compile. check-in: c1ddc2c845 user: abuffseagull tags: trunk
13:34
Sort the dependencies check-in: fa36927f2d user: abuffseagull tags: trunk
2021-07-18
23:40
Add package management files check-in: 1feceea196 user: abuffseagull tags: trunk
23:38
Make a window! We got a window, although supposedly it doesn't resize correctly. check-in: 4d58d29b05 user: abuffseagull tags: trunk
23:38
Add dependencies with gyro Most of the dependencies are system deps, who knows if this will fuck me over in the long term. check-in: 4e2ba38d75 user: abuffseagull tags: trunk
22:24
Initial zig files check-in: 2b716f7b41 user: abuffseagull tags: trunk
22:06
initial empty check-in check-in: e09b76c903 user: abuffseagull tags: trunk